How many stocks on the OpenGL2.0 market in iPhone from hardware (iPhone / iPod Touch)

I plan to make a game for the AppStore, so I'm learning GLES. But the GLES 1.1 and 2.0 APIs are different compared to some functions (and limitations). I don’t have enough time to consider both of them, I have to choose one.

2.0 is clearly better in the developer view, but I'm worried about it in the market. I want most users to switch to new hardware based on SGX, but I really don’t know. Does anyone have any information about the location of this hardware ratio data in the supported iPhone OS? (iPhone / iPod touch, for each GPU) Please let me know.

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iPhone 3GS, 3rd Generation iPod Touch and iPad support OpenGL ES 2.0.

The March 2010 AdMob Mobile Metrics Report is broken down by iPhone OS model. iPhone 3GS generates 39% of traffic, and third-generation iPods generate 12%, so about 51% of iPhone OS devices support OpenGL ES 2.0. This data does not include the iPad and is based on usage, not on the number of devices or users.

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iPhone 3GS is the only one that has an OpenGL ES 2.0 chip. iPhone, iPhone 3G and all iPods have an OpenGL ES 1.1 chip.

, Apple , Apple . OpenGL ES 1.1. OpenGL ES 1.1 iPhone 3GS. , 1.1, , , 2.0, iPhone 3GS.

1.1. 1.1 2.0 . OpenGL ES 2.0.

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Source: https://habr.com/ru/post/1731002/


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