I plan to make a game for the AppStore, so I'm learning GLES. But the GLES 1.1 and 2.0 APIs are different compared to some functions (and limitations). I don’t have enough time to consider both of them, I have to choose one.
2.0 is clearly better in the developer view, but I'm worried about it in the market. I want most users to switch to new hardware based on SGX, but I really don’t know. Does anyone have any information about the location of this hardware ratio data in the supported iPhone OS? (iPhone / iPod touch, for each GPU) Please let me know.
The March 2010 AdMob Mobile Metrics Report is broken down by iPhone OS model. iPhone 3GS generates 39% of traffic, and third-generation iPods generate 12%, so about 51% of iPhone OS devices support OpenGL ES 2.0. This data does not include the iPad and is based on usage, not on the number of devices or users.
iPhone 3GS is the only one that has an OpenGL ES 2.0 chip. iPhone, iPhone 3G and all iPods have an OpenGL ES 1.1 chip.
, Apple , Apple . OpenGL ES 1.1. OpenGL ES 1.1 iPhone 3GS. , 1.1, , , 2.0, iPhone 3GS.
1.1. 1.1 2.0 . OpenGL ES 2.0.
Source: https://habr.com/ru/post/1731002/More articles:IBM MQSeries Accessing Issue from .NET - c #JQuery changes CSS of a child div after cloning - jqueryWhat development tools are available for IBMi (AS / 400, iSeries)? - ibm-midrangeStrange value in exe header - windowsPassing through AST node - javaRegEx helps operators - c #Is there a safe check I can do before calling DateTime.AddMonths (int months)? - c #C function call from DTrace scripts - dtraceWhat the syntax in Java means: new Stream () {...}? - javaWhat is the more efficient way to store this ordered pair in php? - performanceAll Articles