Xcode iPhone Build not working due to lack of memory

Sometimes a project compiles, and sometimes it fails with

"Amount of memory allocating 4072 bytes after 0 bytes"

If the project compiles when it starts, it immediately throws a bad access problem when trying to access the first (selected and saved) object or gives the error message "cannot access memory address xxxxxxxx", where xxxxxxxx is a valid memory address .

Has anyone seen similar symptoms and are aware of workarounds?

Thanks in advance.

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2 answers

If compilation or binding does not work out of memory error, this is probably one of two problems.

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