I have a math problem in isometric view. I am reading an article: Axonometric Predictions — A Technical Overview . For an isometric projection part, it gives a mathematical formula for converting a 3D point into a two-dimensional point for the x-part, which is the formula:
x' = ( x − z ) cos(30);
But I also check the wiki for isometric view , so I use the rotation matrices that the wiki gives, calculates itself
x' = x*cos(beta) - z*sin(beta)
Beta is determined by the wiki (angle of rotation of the Y axis, and it should be 45). So what about my math? Or is there something I don’t know about isometric projection?
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