UPDATE: here is my other answer about how this overlay view can be placed under the camera animation: view camera overlay - just for preview?
Helo Rajendra!
I created a simple iPhone OS application for Windows to give you a very simple example of what and how to do, to take pictures with the camera, view overlays in camera mode, resize and merge images. On this project, in fact, there is only the header and AppDelegate implementation files, and they can be easily played back in Xcode.
Here's the header file:
#import <UIKit/UIKit.h>
@interface CameraWatermarkAppDelegate : NSObject < UIApplicationDelegate, UIImagePickerControllerDelegate, UINavigationControllerDelegate > {
UIImageView *imageView;
UIViewController *viewController;
UIWindow *window;
}
@property (nonatomic, retain) UIImageView *imageView;
@property (nonatomic, retain) UIViewController *viewController;
@property (nonatomic, retain) IBOutlet UIWindow *window;
@end
And here is the implementation file:
#import "CameraWatermarkAppDelegate.h"
const float WATERMARK_ALPHA = 0.5;
@implementation CameraWatermarkAppDelegate
@synthesize imageView, viewController, window;
- (void)applicationDidFinishLaunching:(UIApplication *)application {
self.viewController = [[UIViewController new] autorelease];
viewController.view.backgroundColor = [UIColor blackColor];
self.imageView = [[UIImageView new] autorelease];
imageView.frame = viewController.view.frame;
[viewController.view addSubview:imageView];
[window addSubview:viewController.view];
UIImagePickerController *anImagePickerController = [UIImagePickerController new];
anImagePickerController.delegate = self;
anImagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera;
{
UIImageView *anImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Watermark.png"]];
anImageView.alpha = WATERMARK_ALPHA;
anImageView.contentMode = UIViewContentModeTopLeft;
anImageView.frame = viewController.view.frame;
anImagePickerController.cameraOverlayView = anImageView;
[anImageView release];
}
[viewController presentModalViewController:anImagePickerController animated:NO];
[anImagePickerController release];
}
- (void)dealloc {
[imageView release];
[viewController release];
[window release];
[super dealloc];
}
#pragma mark UIImagePickerControllerDelegate
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIGraphicsBeginImageContext(CGSizeMake(320, 480));
[(UIImage *)[info objectForKey:UIImagePickerControllerOriginalImage] drawInRect:CGRectMake(0, 0, 320, 480)];
[[UIImage imageNamed:@"Watermark.png"] drawAtPoint:CGPointMake(0, 0) blendMode:kCGBlendModeNormal alpha:WATERMARK_ALPHA];
imageView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[picker dismissModalViewControllerAnimated:YES];
}
@end
I hope this serves as a starting point.
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