After game crashes

Now I have problems with my game, it continues to fall when I emphasize it too much. This means that I am madly crawling, moving or tapping my fingers on the screen, and it will collapse. The accident has no rule. I tried to detect that a low memory warning message was displayed in the console log. I know that we are talking about memory materials, but I use Cocos2D to create this game, I followed the instructions in best practice. After that it seems smoother, but still crashes if I like what I said above. If you like Cocoa, we select and release, but Cocos2D, I think, we don’t need to do this. My game just downloads the images and makes the animation after touching.

//where the fingers ended , this will determine the correct actions made. 
-(BOOL)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)events
{
    int touchCount = 0;
    NSSet *allTouches3 = [events allTouches];
    for( UITouch *touch in allTouches3)
    {
        location3 = [touch locationInView: [touch view]];
        location3 = [[Director sharedDirector] convertCoordinate: location3];

        NSLog(@"end TOUCHed x2: %3.3f, y2: %3.3f",location3.x,location3.y);
        touchCount++;
    }
    [self removeChildByTag:kTagWord cleanup:YES]; 

    timeEnd = [NSDate timeIntervalSinceReferenceDate];
    touchDuration = timeEnd - timeStart;
    //float rangeX = location3.x - location.x;
    rangeY2 = location3.y - location.y;

    //loading the succesful opened box with 2 touches same direction 
    if ((touchCount > 0 && touchCount ==2) && (rangeY2 > 0.0 && rangeY2 <15.0))
    {
        box++;
        self.isTouchEnabled = NO;
        [self removeErrorText];

        if (box == 1)
        {
            [self loadingTheRest];
        }
        else if (box == 2)
        {
            [self loadingTheRest1];
        }
        else if (box ==3)
        {
            [self loadingTheRest2];
        }

        if (currentBox == 0 )
        {
            [self addText];
            [self boxOpenAnimation];
            [self schedule:@selector(enableTheTouches) interval:1.0f];

        } else if(currentBox == 1 )
        {
            [self addText1];
            [self boxOpenAnimationPink];
            //[self schedule:@selector(winGame) interval:0.4f];
            [self schedule:@selector(enableTheTouches) interval:1.0f];

        }
    }
}

and this is an example of a boot box

-(void)loadingTheRest
{
    //LOADING OTHER COLOURS
    AtlasSpriteManager *managerPink  = [AtlasSpriteManager spriteManagerWithFile:@"PinkNew.png"];
    AtlasSpriteManager *error2  = [AtlasSpriteManager spriteManagerWithFile:@"PinkErrors.png"];
    [self addChild:managerPink z:1 tag:kTagSpriteManagerPink ];
    [self addChild:error2 z:1 tag:kTagSpriteErrorPink ];

}

-(void)boxOpenAnimation
{
    if (isBusy==YES)
    {
            return;
    }
    isBusy=YES;

    [self removeBoxColours];
    AtlasSpriteManager *mrg = (AtlasSpriteManager *)[self getChildByTag:kTagSpriteManager];
    AtlasSprite *box = [AtlasSprite spriteWithRect:CGRectMake(482, 322,480, 320) spriteManager:mrg];
    box.position = ccp(240,160);
    [mrg addChild:bra z:1 tag:1984];

    AtlasAnimation *animation = [AtlasAnimation animationWithName:@"open" delay:0.1];

    [animation addFrameWithRect: CGRectMake(1, 322, 480, 320) ];    
    [animation addFrameWithRect:CGRectMake(482, 1, 480, 320)];
    [animation addFrameWithRect:CGRectMake(1, 1, 480, 320)];
    [animation addFrameWithRect:CGRectMake(1, 643, 480, 320)];
    id action = [Animate actionWithAnimation:animation];

    [box runAction:action];
    [self loadingTheRest];
    isBusy=NO;

}

, , . .

+3
4

, , 0 .

touchDuration = timeEnd - timeStart;

Apple, timeIntervalSinceReferenceDate , , End - timeStart == 0.

.

+7

DidRecieveMemoryWarning. , , OS ( , ) , , , , .

+1

, , , . .

+1

Is your game consuming too much memory? In this case, the system itself would simply kill your game if something else needed more memory, and your game took all of this. Such situations will look like random crashes in your game.

0
source

Source: https://habr.com/ru/post/1728556/


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