I have a black and white 2D silhouette drawing (say a chess piece) that I would like to rotate around an axis to create a 3D object.
Then I want to display this 3D object from different angles using some raytracing software, saving each corner to a separate file.
What will be the easiest way to automatically (repeatedly): 1. get the vector path from drawing 2d. 2. Create a 3D model by rotating it. 3. Import it into a raytracer.
- I have not chosen a specific raytracer yet, but Sunflow got into my eyes.
- A texture mapping / bump would be nice, but inconsequential.
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