I am making an iPhone application written in Objective-C using the Cocos2d game engine.
I am using Xcode v3.2.1 with iOS 3.1.2. At this point, I always ran my project in the Debug Configuration section. When I install it to release the configuration, some elements of my game no longer behave correctly.
My logic, which worked in the debug configuration, does not work in the release configuration. What makes release configuration behaves differently, and as for release configuration, it will cause code problems. This is true for both the simulator and the actual device.
I think it might be something inside one of my loops, but I'm not sure. Are there any recommendations that should be followed in the release configuration other than the debug configuration?
I also started assembling and analyzing thinking, maybe I was doing something that I shouldn't, but it got in order.
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