ArgumentError: error # 2015: invalid bitmap Date

I'm having problems downloading bitmapData. I get the following error:

Engine Init //trace
loadimage//trace
ArgumentError: Error #2015: Invalid BitmapData.
    at flash.display::BitmapData()

Below is my code. it looks like this happens after tracking trace

package com.objects {

    import flash.display.Sprite;
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    import flash.display.Loader;
    import flash.net.URLRequest;
    import flash.net.*;
    import flash.events.*;
    import flash.display.LoaderInfo;

    public class gameObject extends Sprite {

        protected var w:Number;
        protected var h:Number;
        protected var image:BitmapData;
        protected var canvas:Bitmap;
        protected var px:Number;
        protected var py:Number;

        public function gameObject():void
        {
            init();
        }

        private function init():void
        {

        }

        public function loadImage(imageDir:String, w:Number, h:Number, px:Number, py:Number):void
        {
            this.w = w;
            this.y = y;
            this.px = px;
            this.py = py;

            trace("loadimage");
            var loader:Loader = new Loader();
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE,imageComplete);
            loader.load(new URLRequest(imageDir));
        }

         private function imageComplete(e:Event):void {
            var loader:LoaderInfo = LoaderInfo(e.target);

            image = Bitmap(loader.content).bitmapData;
            drawImage();
         }

         private function drawImage():void
         {
            var tilePoint:Point = new Point(0,0);
            var tileRect = new Rectangle(py,px,w,h);
            trace(loader.content);
            var canvasData:BitmapData = new BitmapData(w,h);
            trace("got canvas data");
            canvasData.copyPixels(image,tileRect,tilePoint);
            trace("copied pixels");
            canvas = new Bitmap(canvasData);
         }
    }
}

And my method call is like

balls = new Array();
            balls[0] = new gameObject();
            balls[0].loadImage("com/images/ball.gif", 15,15,0,0);

When I track Loader.content, below shows that

Engine Init
loadimage
[object Bitmap]
ArgumentError: Error #2015: Invalid BitmapData.
    at flash.display::BitmapData()
+3
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7 answers

Flash Player 9 only supports a width and height of 2880 pixels.

+3
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also check if your image is too large. I got this error on images larger than 3000 pixels ...

+1
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, Loader e.target, LoaderInfo. (loader.content) image = , , .

0

imageComplete() :

private function imageComplete(e:Event):void {
    var loader:LoaderInfo = LoaderInfo(e.target);
    var bitmap:Bitmap = loader.content as Bitmap;
    if(bitmap){
        image = bitmap.bitmapData;
        drawImage();
    } else {
        trace("invalid data!");
    }
}

. : .

0

, . , , Y varible 'w'

0

, PNG, / .

When I later uploaded the PNG with Loader/ URLRequestsuccessful loading successfully , the property loader.contentreturned Bitmap, it had valid widthand heighteverything looks valid.

But as soon as you try to access the pixel ( getPixel32, copyPixelsor Texture.uploadFromBitmapData) data , it throws:

ArgumentError: Error #2015: Invalid BitmapData.
0
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I solved with this code:

    if (myMC.width > 1&& myMC.height>1 && myMC.width<3000&& myMC.height<3000){          
        bitmapData = new BitmapData(myMC.width,myMC.height,true,1);
    }   else{
        bitmapData = new BitmapData(500,500,true,1);
    }   
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Source: https://habr.com/ru/post/1727872/


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