I am an absolute newbie in this area, and I'm a little scared to point the wrong way to network programming. I am trying to create a strong network library for my game engine.
I looked online and saw that there is a network library with boost, I would love to use it, since I am very interested in further integration with my code base. But I wonder how can I code and debug such a thing? If I only want to develop on a single PC, how can I emulate a network environment with a dedicated / peer server and x the number of players connected to it?
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