What parts should you implement in your game first?

What are the main parts of the game that are commonly found in all games (user input, graphics, AI, menus, collision detection, sound, cheats, levels, settings, etc.). Should I realize and focus on the former and what should I leave for the latter?

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The other answers are good, but to some extent they really don’t tell you what to write first.

Of course, you need gameplay design, or at least enough ideas to learn what you know what you need. And it’s good if you get a vertical cut (everything works a bit so that you can play the game as early as possible and prove that you can overcome all the main problems without any unpleasant surprises).

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One more thing. Try not too ambitious. With every little thing that you add, your game becomes harder to balance, especially if you want to do something with multiplayer. It is better to have something simple that you can play something complex that has never been even useful.

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Gameplay and story!

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It's easy, you start with what is most important. The hard part is figuring out what it is.

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Source: https://habr.com/ru/post/1727040/


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