Here is my code:
@interface Game : Layer // this is from cocos2d
{
int maxSprites;
}
@implementation Game
-(void)initVariables
{
maxSprites = 18;
}
Later, when I print it,
NSLog(@" maxSprites = %d ", maxSprites);
I get:
maxSprites = 2
And operations that require it to be 18 are crashing or not working, as if it were really only 2 now.
How is this possible? =)
APPLE+ SHIFT+ FShows another use of the variable maxSprites.
I looked at other code examples, and often they expose the variable with getter and setter, and they also use @property. Am I missing something? I'm new to Objective-C, so I could just be!
EDIT: hrmph, why did I get -1?
Thanks, I'll try to learn how to make Watchpoint.
Until then, I would like to say that I made APPLE+ SHIFT+ Ffor maxSprites "The Project, Textual, Contains, Ignore Case and only as a result of:
Game.h: int maxSprites;
Game.m: maxSprites = 18;
Game.m: NSLog(@" maxSprites = %d", maxSprites);
Game.m: NSLog(@" maxSprites = %d", maxSprites);
Game.m: NSLog(@"maxSprites is at %p", &maxSprites);
Game.m: NSLog(@"maxSprites is at %p", &maxSprites);
Game.m: NSLog(@" maxSprites = %d", maxSprites);
Game.m: NSLog(@" maxSprites = %d", maxSprites);
Game.m: NSLog(@"maxSprites is at %p", &maxSprites);
Game.m: NSLog(@"maxSprites is at %p", &maxSprites);
2nd EDIT:
, . :
Expression: "*(int *) 67379960"
New Value: 2
Old Value: 18
:
[self checkMatchBarAward:spriteTypeToAdd]
? maxSprites.
EDIT:
- , , . , , .
:
Objective-C: int