How can I change the lod offset by calling the opengl function? I donβt like the default settings, miplevels change too often, and the surrounding land looks ugly.
I could not find any codes to do this, each topic dealt with some external programs that do the job ...
Edit: these are my texture settings:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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