With this type of game, your cards are in terms of tiles (I assume that by level you mean an individual level, without controlling all your levels). Each tile has
- linked image (how it looks on the display)
- type (i.e. wall, ground, trap, etc.).
Pygame, Map, :
- the
pygame.Surface ( blitting ) - (.. ), Tile ( , , , , )
- , ( - , Tile ( )), , , . , , , - , ( , - , - bleh). -, .
, :
. , , Map, .