I would suggest trying the built-in DELAUNAY3 function . The example given in the documentation link reminds Aaron answer that it uses vertices plus the center point of the polyhedron to create 3D Delaunay tessellation, but shabbychef indicates that you can still create tessellation without including an additional point. Then you can use TETRAMESH to visualize the resulting four-element elements.
Your code might look something like this (assuming it vis an N-by-3 vertex coordinate matrix ):
v = [v; mean(v)]; %
%
Tes = delaunay3(v(:,1),v(:,2),v(:,3)); %
tetramesh(Tes,v); %
, , , , (shabbychef , , ).
: DELAUNAY3 , DelaunayTri ( , - ). , DelaunayTri ( ):
DT = DelaunayTri(v); %
tetramesh(DT); %
figure; %
ch = convexHull(DT); %
trisurf(ch,v(:,1),v(:,2),v(:,3),'FaceColor','cyan'); %# Plot the convex hull