In my project, I have subclassed UIImageView to add user interaction, if this can be useful, you can just take a look at the Apple code sample project "TapToZoom". In shorts, you need to enable user interaction, and only after that the UIImageView will begin to respond to touches. This is done by setting the userInteractionEnabled property:
[self setUserInteractionEnabled:YES]
then you can configure another touchhes property, for example:
[self setMultipleTouchEnabled:YES]
twoFingerTapIsPossible = YES;
, , . UIButton, . , , UIButtons tableView, .