I am trying to preload a bunch of background music files. Basically, I call preloadBackgroundMusic several times. This breaks from me when I try to use SimpleAudioEngine:
[[SimpleAudioEngine sharedEngine] preloadBackgroundMusic:@"vitesse1.mp3"]; [[SimpleAudioEngine sharedEngine] preloadBackgroundMusic:@"vitesse1.mp3"];
but when I use CDAudioManager, I get leaks when I try to release the CDAudioManager object that was declared in my class:
CDAudioManager *localAm = [CDAudioManager sharedManager];
[localAm preloadBackgroundMusic:@"vitesse9.caf"];
[localAm preloadBackgroundMusic:@"vitesse10.caf"];
[localAm preloadBackgroundMusic:@"vitesse11.caf"];
[localAm release];
Can anyone shed some light or something familiar?
Frank source
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