From reading your comments on the original question, you seem to be trapped in order to look too much into your views. The game "Guo World" did not happen in one night. It took a lot of time, using a lot of third-party libraries to create elements of video / audio / physics / gameplay, as well as very good working knowledge of programming in general and an understanding of the limitations often performed by the game.
Now this may seem like a negative answer, but the fact is that it is better to achieve something small than to fail in something big. Failure usually distracts people from what they really want to do.
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