Resources for Flex Learning Using Only an Open Source Compiler, Not an IDE

I'm interested in learning enough Flash / Flex to do what I can’t do from HTML and JavaScript alone - play audio files and videos, use multiple files to upload files, perform cross-domain Ajax requests using crossdomain.xml, etc. .d. That way, I really don't want to study (or pay for) the Flex IDE. In any case, I am not an IDE person.

The problem is that most of the tutorials I found talk about the IDE. I figured out how to compile .mxml files on the command line using bin / mxmlc - now I just need to learn MXML, ActionScript and various APIs! What are the best resources to study them? I'm fine with buying a book, I just don't want to distribute the API itself.

+3
source share
3 answers

You may be able to use Project Sprouts . This tool helps you automatically generate new projects, classes, and test cases and can make the transition a little easier.

, , Flex ActionScript, , , .

+2

Flex, API , ( ). screencasts . Flex Builder screencast, , Flex SDK .

- Tour de Flex, SDK .

+2

Sprouts. , , , Flex Flex Builder. , " IDE", FlashDevelop IDE , Flex Builder IDE . MXML , Flex 3, , XML- .

, Flex help Flex API ( Flex 2 Flex 4). Adobe Devnet " " , , Flex SDK, .

I disagree with the recommendation that you should avoid infrastructure classes. It is probably true that you could satisfy your development requirements using only the basic ActionScript libraries found in PlayerGlobal.swc, and you may need to reevaluate the need to create a framework. However, as far as you know, framework libraries are what Flex is essentially, so if you don't use them, you don't develop Flex applications.

+1
source

Source: https://habr.com/ru/post/1722214/


All Articles