I was wondering if I can get your thoughts and advice on what would be the best / most profitable design template for the Tic Tac Toe multiplayer game?
I looked at the following design patterns: Factory, Abstract Factory, Singleton, Prototype, and Builder.
In your experience, which will be the best to use, and why?
Right now, my Tic Tac Toe game is a streaming client-server game that can be played over the Internet through sockets. However, I am going to reorganize the game in some way to use the design template.
I was thinking of setting up a client-server architecture that can be used to play many different types of games, such as tic tac toe, connect 5, etc.
Which direction should I go? I want to go in a direction that will really give me some experience in developing templates ...
Thanks!
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