Cell processor death

In recent times, I have heard many people claiming that the Cell processor is dead, mainly because of the following reasons:

  • Lack of support in the new playstation 3, because the user can not install linux
  • GPU increasing computing power and cost reduction
  • Existence of a unified programming approach (openCL) for different GPUs, and not for CBE (today it was announced for Cell!)
  • Karenia real cell use examples (besides academia)
  • Global feeling of failure

What do you think? If you started programming a cell two or three years ago, will you continue to do this or are you planning to switch to a GPU? Is there a new version of the cell?

thanks

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4 answers

I would say that the reasons for the lack of popularity for cell development are closer to:

  • Lack of success on the PS3 (due to many bugs from Sony and intense competition from the XBOX 360)
  • Low production income, high cost (partly due to low yields) and the lack of affordable equipment systems other than PS3
  • Development complexity (the cell is an unusual processor for design and the tools are not enough)
  • Inability to achieve significant differences in performance compared to existing x86-based hardware. Even the XBOX 360 with its multi-year triple-core Power Architecture processor has proven its competitiveness compared to the modern Core2 Quad processor, the advantages of the cells are not obvious.
  • GPU, CUDA
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, GPU?

I would think that 90% of the people who program the Cell processor are not in a position where they can arbitrarily decide to stop programming for him. Are you asking this question in a very specific developer community?

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Source: https://habr.com/ru/post/1721681/


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