I am writing a ncurses CA-based simulator for (almost) any type of CA that uses Moore or Neumann neighborhoods.
With the current (hard-coded and most obvious [current state of state]) simulation works very well; until the screen is filled with 'on' cells (or any active ones).
So my question is: Are there effective algorithms for processing at least the rules of life? or generations, balanced life / generations ...
Thanks.
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