Are these concepts the same? I saw how they were used in several contexts.
Texture sampling is the result of extracting data from a texture. Texture filtering is an algorithm by which a pixel or group of pixels within a texture is extracted (and possibly combined) to obtain the result of texture sampling.
Some links for you:
http://www.extremetech.com/article2/0,2845,1155163,00.asphttp://blogs.msdn.com/shawnhar/archive/2009/09/08/texture-filtering.aspx
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