Distributors of dynamic arrays and dynamic arrays in VC ++

I got a little confused by writing my own tiny detection program to figure out how Visual C ++ allocates memory for dynamic arrays. I should note that I have never met technical documents that describe this question for the new [] / delete [] operators for any C ++ implementation.

Initially, I thought that the new [] and delete [] are something similar to the following if it is interpreted as plain C:

void fake_int_ctor(int _this) {
    printf("borns with 0x%08X in the heap\n", _this);
}

void fake_int_dtor(int _this) {
    printf("dies with %d\n", _this);
}

void *new_array(unsigned int single_item_size, unsigned int count, void (*ctor)()) {
    unsigned int i;
    unsigned int *p = malloc(sizeof(single_item_size) + sizeof(count) + single_item_size * count);
    p[0] = single_item_size; // keep single item size for delete_array
    p[1] = count; // and then keep items count for delete_array
    p += 2;
    for ( i = 0; i < count; i++ ) {
        ctor(p[i]); // simulate constructor calling
    }
    return p;
}

void delete_array(void *p, void (*dtor)()) {
    unsigned int *casted_p = p;
    unsigned int single_item_size = casted_p[-2];
    unsigned int count = casted_p[-1];
    unsigned int i;
    for ( i = 0; i < count; i++ ) {
        dtor(casted_p[i]); // simulate destructor
    }
    free(casted_p - 2);
}

void test_allocators(void) {
    unsigned int count = 10;
    unsigned int i;
    int *p = new_array(sizeof(int), count, fake_int_ctor); // allocate 10 ints and simulate constructors
    for ( i = 0; i < count; i++ ) {
        p[i] = i + i; // do something
    }
    delete_array(p, fake_int_dtor); // deletes the array printing death-agony-values from 0 to 19 stepping 2
}

This code implies the following structure for dynamic arrays:

-2..-1..0.....|.....|.....|.....
^   ^   ^
|   |   +-- start of user data, slots may have variable size
|   |       depending on "single item size" slot
|   +------ "items count" slot
+---------- "single item size" slot

My VC ++ compiler generated a program that produces the following output:

borns with 0xCDCDCDCD in the heap
borns with 0xCDCDCDCD in the heap
borns with 0xCDCDCDCD in the heap
borns with 0xCDCDCDCD in the heap
borns with 0xCDCDCDCD in the heap
borns with 0xCDCDCDCD in the heap
borns with 0xCDCDCDCD in the heap
borns with 0xCDCDCDCD in the heap
borns with 0xCDCDCDCD in the heap
borns with 0xCDCDCDCD in the heap
dies with 0
dies with 2
dies with 4
dies with 6
dies with 8
dies with 10
dies with 12
dies with 14
dies with 16
dies with 18

, . , "" V++, , ( , V++). . ? ? ? ... - , (V++ ), ?

+3
4

, , fake_int_ctor(int) . - :

void fake_int_ctor(int& _this) {
    printf("born at %p\n", (void*)&_this);
}

void fake_int_dtor(int& _this) {
    printf("dies at %p\n", (void*)&_this);
}

. , , .

, (ala malloc) . . . , , , - C *p = new C[10], p 10 C . , , delete [] p , .

, - . .

struct C {
  C(): x(0) {}
  int x;
};

int main() {
  C *p = new C[10];
  for (int i=0; i<10; ++i) {
    p[i].x = i;
  }
  delete [] p;
  return 0;
}

, , .

+2

. , ++ . VC2010 g++ 3.4.2 (mingw). new []/delete [] :

+--------------------+-------------------------+
| Num of elems(4byte)|  Your Object or Array   |
+--------------------+-------------------------+

#include <stdio.h>
#include <stdlib.h>
struct X {
    int i;
    ~X() {
        puts("a");
    }
};
int main()
{
    volatile int s = 3;
    printf("input a size: ");
    fflush(stdout);
    scanf("%d", &s);
    X * px = reinterpret_cast<X *>(new X[s]);
    printf("%d\n", *( (int*)px - 1));
    delete[] px;
    return 0;
}

VC2010, , :

cl /MTd /Zi array_test.cpp

, fflush , " :" enter.

scanf : 1. VS 2. , .

, 5, , , - .

:

        X * px = reinterpret_cast<X *>(new X[s]);      ; assume s = 5
00401070  mov         ecx,dword ptr [s]            ; the number of element is saved to ecx
00401073  mov         dword ptr [ebp-0Ch],ecx      ; save it to somewhere on the stack
00401076  xor         ecx,ecx  
00401078  mov         eax,dword ptr [ebp-0Ch]      ; trace it! now it in eax
0040107B  mov         edx,4                        ; because sizeof(X) == 4
00401080  mul         eax,edx                      ; Get the total bytes needed for the whole array
00401082  seto        cl                           ; handle the scenario: big size which overflow
00401085  neg         ecx                          ; typically not, so cl = 0, and ecx = 0
00401087  or          ecx,eax                      ; now ecx = eax = 4 * 5 = 20
00401089  xor         eax,eax                      ; clear eax, now eax = 0
0040108B  add         ecx,4                        ; add 4 to ecx, why 4? for save the overhead array size
0040108E  setb        al                           ; set al to 1 if carry flag is set, typically 0
00401091  neg         eax                          ; eax = 0, neg eax also result 0
00401093  or          eax,ecx                      ; eax = ecx = 24
00401095  push        eax                          ;
00401096  call        operator new (40122Ch)       ; same as scalar new
0040109B  add         esp,4                        ; balance the stack
0040109E  mov         dword ptr [ebp-10h],eax      ; function return value typically saved in EAX
                                                   ; [ebp-10h] is somewhere on stack, used to save the
                                                   ; returned raw memory pointer
004010A1  cmp         dword ptr [ebp-10h],0        ; check whether returned NULL pointer
004010A5  je          main+8Ah (4010BAh)  
004010A7  mov         ecx,dword ptr [ebp-10h]      ; now ECX point to 24 bytes raw memory
004010AA  mov         edx,dword ptr [ebp-0Ch]      ; Check address 00401073, edx is 5 now
004010AD  mov         dword ptr [ecx],edx          ; !!!! 5 saved to the start of the 24 bytes raw memory
004010AF  mov         eax,dword ptr [ebp-10h]      ; load start address of the 24 raw memory to EAX
004010B2  add         eax,4                        ; advance the EAX with 4 bytes, now EAX point to the
                                                   ; start address of your first object in the array
004010B5  mov         dword ptr [ebp-1Ch],eax      ; Save this address to somewhere on the stack
004010B8  jmp         main+91h (4010C1h)           ; not NULL pointer, so skip it
004010BA  mov         dword ptr [ebp-1Ch],0        ; See address 004010A5
004010C1  mov         ecx,dword ptr [ebp-1Ch]      ; Load the address to ECX
004010C4  mov         dword ptr [px],ecx           ; Load the address in ECX to px. -The End-

delete []:

        delete[] px;
004010DC  mov         ecx,dword ptr [px]                         ; the address of the first object
004010DF  mov         dword ptr [ebp-18h],ecx                    ; save to somewhereon the stack
004010E2  mov         edx,dword ptr [ebp-18h]                    ; save it again to edx
004010E5  mov         dword ptr [ebp-14h],edx                    ; move around
004010E8  cmp         dword ptr [ebp-14h],0                      ; Check NULL pointer
004010EC  je          main+0CDh (4010FDh)  
004010EE  push        3                                          ; Looks silly, just because I init it to 3?
004010F0  mov         ecx,dword ptr [ebp-14h]                    ; again, ECX is just the address of first object
                                                                 ; [px] -> ecx -> [ebp-18h] -> edx -> [ebp-14h] -> ecx
004010F3  call        X::`vector deleting destructor' (401014h)  ; A good function name, lets follow it!
    X::`vector deleting destructor':
00401014  jmp         X::`vector deleting destructor' (401140h) 
X::`vector deleting destructor':
00401140  push        ebp  
00401141  mov         ebp,esp  
00401143  push        ecx                                          ; Address of the first object
00401144  mov         dword ptr [ebp-4],ecx                        ; save it to somewhere on stack
00401147  mov         eax,dword ptr [ebp+8]                        ; See address 004010EE, it 3
0040114A  and         eax,2                                        ; ??
0040114D  je          X::`vector deleting destructor'+45h (401185h)  
0040114F  push        offset X::~X (401005h)                       ; (S1) Put address of the descructor to stack
00401154  mov         ecx,dword ptr [this]                         ; Address of first object
00401157  mov         edx,dword ptr [ecx-4]                        ; !! important, ECX - 4 to get the
                                                                   ; address of the 24-bytes raw memory
                                                                   ; The value in it is the number of the elements
                                                                   ; Save it to EDX(=5, see 004010AD)
0040115A  push        edx                                          ; (S2) Put it on stack
0040115B  push        4                                            ; (S3) Put the sizeof(X) on stack
0040115D  mov         eax,dword ptr [this]                         ; save the address of the first object to EAX
00401160  push        eax                                          ; (S4) Put it on stack
00401161  call        `vector destructor iterator' (40100Ah)       ; Good function name, follow it
`vector destructor iterator':
0040100A  jmp         `vector destructor iterator' (4011F0h) 
`vector destructor iterator':
004011F0  push        ebp  
004011F1  mov         ebp,esp  
004011F3  mov         eax,dword ptr [__s]                          ; Some tricks here, by inspecting the value and
                                                                   ; some guess work, __s = 4(S3)
004011F6  imul        eax,dword ptr [__n]                          ; __n = 5 (S2)
004011FA  add         eax,dword ptr [__t]                          ; __t = (S4), add it to EAX, now point to end
                                                                   ; of the array
004011FD  mov         dword ptr [__t],eax                          ; __t point to end of array
00401200  mov         ecx,dword ptr [__n]                          ; loop counter
00401203  sub         ecx,1  
00401206  mov         dword ptr [__n],ecx  
00401209  js          `vector destructor iterator'+2Ch (40121Ch)   ; jump out of loop if value less than 0
0040120B  mov         edx,dword ptr [__t]                          ; Load addr: 1-byte passed the end of the array
0040120E  sub         edx,dword ptr [__s]                          ; Now point to the address of last element
00401211  mov         dword ptr [__t],edx                          ; Update this address to __t
00401214  mov         ecx,dword ptr [__t]                          ; save the address to ECX
00401217  call        dword ptr [__f]                              ; __f is the address of destructor function
0040121A  jmp         `vector destructor iterator'+10h (401200h)  
0040121C  pop         ebp  
0040121D  ret         10h                                          ; Because we have S1, S2, S3, S4
                                                                   ; 4 pushes

struct X {
    int i;
    ~X() {
004011D0  push        ebp  
004011D1  mov         ebp,esp  
004011D3  push        ecx                                          ; the address of current object: this in C++
004011D4  mov         dword ptr [ebp-4],ecx                        ; save this to [ebp-4], although not used it
        puts("a");                                                 ;
004011D7  push        offset string "a" (403758h)  
004011DC  call        dword ptr [__imp__puts (406240h)]  
004011E2  add         esp,4  
    }
004011E5  mov         esp,ebp  
004011E7  pop         ebp  
004011E8  ret  
+2

.

, ( ) make/ ( )

, , , , , ( ), , , . Etc...

+1

, GNU C/++, C/++ :

() ( lib) . , , , lib, :

+--------------------+-------------------------+
| Overhead    Area   |  Your Object or Array   |
+--------------------+-------------------------+
                     ^
                     |
  CObject *pArray ---+

, , . PArray, "new CObject []", ( ), , , ( , ).

The size of the dynamic allocated array was saved in the Overhead area. When delete [] is called, the lib code will know the size of the array from the information in the Overhead area.

Many things, except the allocated size, will also be stored in the service data.

If you use low level malloc () / free () / brk () etc. to implement new () and delete (), you can reserve the service data area and return the next right useful area to the user, just like GNU C / ++.

+1
source

Source: https://habr.com/ru/post/1720639/


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