Take a look at FLVExtract . Sound output oss flv.
Edit: Files of interest are located in a folder Library. To use them in your project, try the following:
using (FLVFile flvFile = new FLVFile(fileName))
{
// first param is whether or not to extract audio streams (true)
// second param is whether or not to extract video streams (false)
// third param is whether or not to extract timecodes (false)
// fourth param is the delegate that gets called in case of an overwrite prompt (leave null in case you want to overwrite automatically)
flvFile.ExtractStreams(true, false, false, null);
}
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