IPhone Game Programming: Framework for this game?

Something like this application http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=323242790&mt=8 , what game environment do you need? These are all 2D, and I read how popular Cocos is. The problem is that I am not a programmer, and there are no good Cocos tutorials. Can Cocos create a game like the one linked above?

If someone uses CoreAnimation (Quartz 2D), do they need to create physics from scratch?

I do not see any games with the Unity 3D logo on startup, which should be displayed if you are using the Indie license. What game style does Unity work best with?

For starters, if they start with Cocos or something like Unity, which has a lot of free resources (images, sounds, etc.).

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I am not an expert in iPhone development, but I studied it and will try to make a chip at my 2 cents.

Yes, it seems that Cocos will be very suitable for what you plan to do, and it will certainly be able to do something like this Cartoon Wars. Plus it also gives you two options for integrated physics engines to choose from. Streaming Color Owen Goss develops the game using Cocos and vlogging experience, he sometimes comments on the problems associated with the physical engine http://www.streamingcolour.com/blog/ .

CoreAnimation, . , NimbleBit http://www.nimblebit.com/ (Scoops, Moon Drop) Quartz.

, , 3D-, . Zombieville USA ( http://www.thecareergamer.com/?p=513) , . , , Unie Unity, . , Unity Zombieville . , Unity Objective C #.

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I also asked a question a while ago about 3D engines - Oolong vs SIO2, got useful answers, and when I get the time, you will try SIO2, although it won’t be at this speed until next year (non-game projects along the way, and I'm going to walk with 2D before flying in 3D).

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Source: https://habr.com/ru/post/1719564/


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