In Xcode, I run a program that I wrote using a leak device
It says that leaks are detected, and all leaked bytes continue to grow.
I look at leaked objects, and none of them seem to be from my program.
For example, QuartzCore OpenGLES libLLVMContainer.dyl libCoreVMClient.dylib libGFXShared.dylib
Is it my mistake that the program is leaking in memory or is it just bad code written by an apple and should I expect it?
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