Is there any chance of cocos2d in MonoTouch?

Having learned more about how monotouch works, I believe that I still know the answer to this question, but can you use the cocos2d-iphone infrastructure with monotat? I believe that most likely it will be “no,” because cocos2d is the c object library, and for this there probably should be some kind of .net port. so what?

I haven’t done monotouch dev yet, but I have a little development goal with cocos2d and I am very interested in the framework, and hoped to avoid it, since I am completely new to the dev game, masking the opengl direct programming area through the openTK interface supported by monotouch in the dark.

I also created a wiki community here so that people can share monotone game development options that should help us all with this new structure.

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Cocos2D migrates to MonoTouch: http://github.com/city41/cocosnet

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Update:

There are two options: you can use Cocos2D binding in MonoTouch using the bindings published here:

https://github.com/mono/monotouch-bindings/tree/master/cocos2d

Or you can use Cocos2D ported to XNA:

http://www.cocos2d-iphone.org/archives/1801

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, CocosNet [a]... Objective C, Cocos2D?

[a] http://news.ycombinator.com/item?id=1251007

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MonoTouch, , Farseer Physics, MonoTouch. Farseer Box2D, Cocos2d.

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, ++, cocos2d-x, XNA Windows Phone7. , Monotouch. MonoTouch, cocos2D cocos2d-x, #.

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you can find the cocos2d version for XNA at https://github.com/Cocos2DXNA/cocos2d-xna . It works on MonoTouch, MonoDroid, Windows, Mac, Ouya, Xbox. It even has a high-performance box2d implementation that works as fast as C ++ box2d (at 60 frames per second, with the exception of the AddPair test).

cocos2dxna.codeplex.com for our forums
www.cocos2dxna.com for the web site that we recently started
nuget.cocos2dxna.com/nuget for the nuget repository
www.facebook.com/Cocos2DXNA for our facebook page
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Source: https://habr.com/ru/post/1719148/


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