Howto Essential 2D Textures for iPhone OpenGL ES

Just started learning OpenGL and couldn't find a decent tutorial to get me moving. In particular, I'm looking for something that will show me how to load an image into an OpenGL texture, save it in a variable displayed later, and then draw the image.

I would appreciate it if someone could write some basic code to do this for me. If I may ask that you also separate the code for loading and drawing, and also carefully comment on what is happening.

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Apple ImageProcessing.

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Source: https://habr.com/ru/post/1717782/


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