XNA Peer-to-Peer

which is best for writing an XNA Peer-to-Peer game without the need for Windows Live content requiring both players in the game to have membership in XBOX Gold

I also need some client / server functions, but this is not so important!

Thanks.

edit: what everyone thinks about it http://msdn.microsoft.com/en-us/library/system.net.peertopeer.aspx

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+5

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Source: https://habr.com/ru/post/1717722/


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