I have a game that requires me to allow players to communicate with each other over the network. Everything is fine, except for the part where players can enter Unicode input.
So, the question can be divided into two parts:
When the type of players, how can I grab input? I did this before using game input processing (polling), however it is not as responsive as something like Windows Forms.
After entering input into a string, how do I output it using TrueType Fonts? The reason I ask about this is because, as a rule, I would like to build bitmap fonts at the beginning of the game from all the text used in the game. But with the entrance to unicode, about 10 thousand characters are required, which cannot be created at the beginning of the game.
PS My target input languages ββare more specific to Chinese, Korean, and Japanese.
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