I would like to learn graphical programming using OpenGL. And since I'm just starting to learn it, I decided to learn a new / OpenGL 3 way of doing things. As far as I can see, for this you need to create an OpenGL 3 context (Core profile in the new OpenGL 3.2, if I understand it correctly). Well, I thought about using Qt for this, I am currently using version 4.5.2, since I already know and love this, and it supports the creation of an OpenGL widget. My problem is that it seems that the OpenGL widget always stacks with the old OpenGL 2 context, and I donβt see the possibility to enable it / switch to OpenGL 3. I missed some obvious thing here or I need something more complex, to create an OpenGL 3 context with Qt? Is it even supported in the current version of Qt? I use Linux if that matters.
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