I found an acceptable workaround. I wrote a small WPF control library that loads HD photos and returns System.Drawing.Bitmap.
This is a combination of this and this question with a few of my own improvements. I tried the original source, I had a problem that the image disappeared when I resized the image. This is probably due to the fact that it simply points to some array for image information. By drawing the image in the second safe bitmap, I managed to get rid of this effect.
public class HdPhotoLoader
{
public static System.Drawing.Bitmap BitmapFromUri(String uri)
{
return BitmapFromUri(new Uri(uri, UriKind.Relative));
}
public static System.Drawing.Bitmap BitmapFromUri(Uri uri)
{
Image img = new Image();
BitmapImage src = new BitmapImage();
src.BeginInit();
src.UriSource = uri;
src.CacheOption = BitmapCacheOption.OnLoad;
src.EndInit();
img.Source = src;
return BitmapSourceToBitmap(src);
}
public static System.Drawing.Bitmap BitmapSourceToBitmap(BitmapSource srs)
{
System.Drawing.Bitmap temp = null;
System.Drawing.Bitmap result;
System.Drawing.Graphics g;
int width = srs.PixelWidth;
int height = srs.PixelHeight;
int stride = width * ((srs.Format.BitsPerPixel + 7) / 8);
byte[] bits = new byte[height * stride];
srs.CopyPixels(bits, stride, 0);
unsafe
{
fixed (byte* pB = bits)
{
IntPtr ptr = new IntPtr(pB);
temp = new System.Drawing.Bitmap(
width,
height,
stride,
System.Drawing.Imaging.PixelFormat.Format32bppPArgb,
ptr);
}
}
result = new System.Drawing.Bitmap(width, height);
g = System.Drawing.Graphics.FromImage(result);
g.DrawImage(temp, 0, 0);
g.Dispose();
return result;
}
}
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