I am currently writing a bot for MMORPG. Although, at present I am stuck in an attempt to figure out how beautifully to implement this. The design problem is that character spells are in the correct order. Here is a simple example of what I need for archiving. This is not related to casting, but it does so in the correct order. I would know how easy it is to arbitrarily use them, checking which skill has not yet been completed, but in the correct order, as shown in the graphical interface, in fact.
Note: the number of skills may vary, this is not always 3, maximum 10, though.
Charactername <foobar> has 3 skills.
Skill 1: Recovery time of the spell "Name" (random1) (1000 ms) (500 ms)
Skill 2: Recovery time of the spell "Name" (random2) (1500 ms) (700 ms)
Skill 3: Recovery time of the spell "Name" (random3) (2000 ms) (900 ms)
I do not know how to implement this, if someone has thoughts, do not hesitate to share them. I know that most people donโt like the idea of โโcheating in games, I donโt like this either, and I actually play this game, but this is an interesting field for me.
Thanks.
disney
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