I want to develop this game for iPhone. Which structure is best used (e.g. Cocoa, Cocoa2d, OPENGLES)?
I would look at
http://code.google.com/p/cocos2d-iphone/
You get a whole engine that helps with your application, and work with fairly complex jobs.
Cocos2d does the following.
Cocoa2D OpenGL ES, , , , , , .
, , Quartz 2D , . , , , OpenGL 3D- , : , .. 2D 2D-, 2D. , OpenGL, , .
, Quartz 2D , . , 2D-, Quartz 2D.
I would go with OpenGLE. This will allow you to have 3D and do some interesting things later if you want.
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