How do you prototype your programming interface?

How do you prototype your programming interface?
What is your experience?
Could you share with me? Thanks in advance!

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6 answers

Pen and paper or blackboard. Prefer layouts to be reasonably separated from the appearance of the final product. When discussing the interactions and the number of clicks that it takes to quickly complete a job to change paper layouts, and obviously this does not mean that the final product is almost complete. A few years ago I was involved in a project in which we released a very detailed GUI layout, which even had some code to simulate an event stream. This was fantastic so that software users could receive feedback and input. It was an absolute nightmare for the project, because we were constantly behind, where users expected us to be, because they already saw how it works very well? Worst of all, some of this metadata was included in the released product and was a nightmare,in order to support it later (not much was devoted to its structuring initially, because it was discarded, then the user saw the behavior and this became the actual embodiment of logic for the main part of the system). Yuk.

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html- Visual Studio. Dreamweaver, FrontPage, NotePad ++. CSS html, , . , .

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, , IDE NetBeans, IDE QtCreator IDE Xcode, GUI GUI. GUI , , . , , .

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, , PowerPoint, , , , , , . , PowerPoint, , , .

Microsoft SketchFlow, Expression Blend, . , , , . , Balsamiq, , , . , , Interactivity PowerPoint, , .

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Source: https://habr.com/ru/post/1714187/


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