I have an animation in WPF that is jerky, my WPF form is laid out as follows:
The 1280x800 window contains a 2400x7 ** grid divided into 3 columns.
- Column 1 - * Width
- Column 2 has a width of 148
- Column 3 - * Width
This allows me, using animation, to mark the grid margin to ~ -1000 on the left side, to move the left column off the screen, move the middle column to the far right, and then pan the right column on the right of the screen (think of it as a two-page project pan.)
All this is great, but my screen components come to life at different speeds when I push them left / right, is there a way to essentially double the buffer of my entire drawing space and copy it all together? or it’s contrary to the spirit of WPF.
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