How can we run OpenGL applications (for example, games) with a higher frame rate, for example 500 - 800 FPS?
For example, AOE 2 works with more than 700 FPS (I know that this applies to DirectX). Although I just clear the buffers and swap buffers in the game loop, I can only get about 200 (max.) FPS. I know that FPS is not a good mess (and also depends on hardware), but I feel like I missed some concepts in OpenGL. I? Can anyone give me a hint?
5.600 FPS (GeForce 260 GTX, 1920x1080). glClear 4.000 FPS, 200... ( AoE2) 100-200 FPS (GeForce 8 ). , , .
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AOE 2 - DirectDraw, Direct3D. OpenGL DirectDraw.
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