Opengl_error_break

I am developing a game for the iPhone and pretty far away, but one thing scares me when I use Instrument a to see that something called opengl_error_break takes LOTS of meaningful time. The caller seems to be MBXGLEngine, which is part of the OpenGLES framework, but I have no idea what it does or how to debug it.

Does anyone have this in this matter? Here's a screen dump that might help.

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3 answers

Do you work on OS 3.0?

I saw the same behavior during short-term testing on an old iPhone with OS 3.0.

, , , , GL ES . .

, " ".
, .

- opengl_error_break. iPodTouch/2.x.

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. OpenGL, .

OS/SDK OpenGL , opengl_error_break ( ). ( ). , , OpenGL, , , opengl_error_break, (), opengl_error_break.

Apple Apple. .

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, , , OpenGL ES. , , , , , OpenGL ES, . Weird.

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Source: https://habr.com/ru/post/1712648/


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