C ++ OpenGL Window and Context Creation Environment / Library

I am looking for an OpenGL platform with several platforms that abstracts the creation of windows and gl contexts in C ++. I would like to have an OO Window, Context, and co view where I can instantiate a window, create a context, and possibly later set the window to full screen.

I am going to implement this myself for xgl, wgl and agl. But before

So here is the question:

What libraries / frameworks should I check first before reinventing the wheel again?

Edit: The libraries named so far:

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4 answers

SMFL - , SDL, - .

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Glut (C), Qt (++), SDL (C).

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wxWidgets is another alternative, but it can also be too heavy.

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libapril is nice too. It is clean, simple and supports new mobile platforms.

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Source: https://habr.com/ru/post/1712224/


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