I am looking for an OpenGL platform with several platforms that abstracts the creation of windows and gl contexts in C ++. I would like to have an OO Window, Context, and co view where I can instantiate a window, create a context, and possibly later set the window to full screen.
I am going to implement this myself for xgl, wgl and agl. But before
So here is the question:
What libraries / frameworks should I check first before reinventing the wheel again?
Edit: The
libraries named so far:
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