I need to give an assessment for porting a stand-alone program on a Mac from the .NET platform. I have all the source code that is in C ++, and this is the code I wrote, and a modified version of GLUT / GLUI, because the program uses OpenGL and GLUT / GLUI as the user interface.
I don’t think that C ++ code will be a problem or OpenGL environment, please tell me if you think it will be. In .NET, I use OpenGL32.DLL and deploy it with my application. I need to figure out how to do this for a Mac?
I really need to know what the current deployment method for Mac is these days, and how hard it is for me to write for it. For .NET, I use Visual Studio to develop and deploy the application, I create a new VS project to create a deployable MS installer.
The deployment process also allows you to create desktop shortcuts, associate a unique icon with the program ... What deployment options can I choose on a Mac? What do you think will be the biggest obstacles?
There is no .NET framework call in the code. During the deployment phase, a .NET assembly is created with all the security features. I think this is a basic relationship with .NET, as it is direct C ++, not C #.
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