IPhone development using sprites

I want to create an iPhone / iPod game. I want it to be 3d, but I want to use sprites instead of OpenGL for this (I assume it will be easier since I don't know OpenGL).

I was thinking of simply stratifying the sprites on top of each other and resizing them to create the illusion of 3d. This should not be too convincing, as the game will be somewhat muddy.

How to use sprites as an alternative to OpenGL on the iPhone platform?

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4 answers

You can use CoreAnimation for this. Either use UIImageViews(or regular UIViews) either CALayers.

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http://code.google.com/p/cocos2d-iphone/

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Source: https://habr.com/ru/post/1711666/


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