I'm trying to make a multi-stage animation, so that UIImageView (1) disappears, (2) moves, (3) moves from the screen.
Only stage 1 seems to work. What am I doing wrong? Here is the code:
-(void)firstAnim
{
[sprite setAlpha:0.1f];
[UIView beginAnimations:@"anim1" context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.25];
[UIView setAnimationDidStopSelector:@selector(secondAnim)];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[sprite setAlpha:1.0f];
[UIView commitAnimations];
}
-(void)secondAnim
{
[UIView beginAnimations:@"anim2" context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.5];
[UIView setAnimationDidStopSelector:@selector(thirdAnim)];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
sprite.frame = CGRectMake(170, 184, 20, 20);
[UIView commitAnimations];
}
-(void)thirdAnim
{
[UIView beginAnimations:@"anim3" context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
sprite.frame = CGRectMake(170, 420, 20, 20);
[UIView commitAnimations];
}
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