Problem: I am trying to extract a valid game mode to protect the ancients (DotA) from the name of the game using C ++.
Details:
- Game names can be a maximum of 31 characters.
- There are three categories of game mode: start, middle and different
- Only one main game mode can be selected.
- Some basic game modes are not compatible with some secondary game modes.
- Some secondary game modes are not compatible with other secondary game modes.
- Various game modes can be combined with all other game modes.
Here is a list of the different game modes with a chart showing which auxiliary modes are compatible with each mode (X means incompatible):
static char *Primary[] = {
"ap",
"ar",
"tr",
"mr",
"lm",
"rd",
"vr",
"el",
"sd",
"cm",
"cd"
};
static char *Secondary[] = {
"dm",
"rv",
"mm",
"du",
"sh",
"aa",
"ai",
"as",
"id",
"em",
"np",
"sc",
"om",
"nt",
"nm",
"nb",
"ro",
"mo",
"sp"
};
static char *Misc[] = {
"ns",
"nr",
"ts",
"pm",
"oi",
"mi",
"fr",
"so"
};
: :
"DotA v6.60 -RDSOSP USA/CA LC!" → "rdsosp"
"DOTA AREMDM USA LC" → "aremdm"
"DotA v6.60 -ApEmDuSpId USA BL" → "apemduspid"
: , , , . , , . , .
:
#include <cstdarg>
#include <algorithm>
#include <iostream>
#include <string>
#include <sstream>
#include <map>
#include <vector>
std::map<std::string, std::vector<std::string> > ModeCompatibilityMap;
static const unsigned int PrimaryModesCount = 11;
static char *PrimaryModes[] = {
"ap", "ar", "tr", "mr", "lm", "rd", "vr", "el", "sd", "cm", "cd"
};
static const unsigned int SecondaryModesCounts = 19;
static char *SecondaryModes[] = {
"dm", "rv", "mm", "du", "sh", "aa", "ai", "as", "id", "em", "np",
"sc", "om", "nt", "nm", "nb", "ro", "mo", "sp"
};
static const unsigned int MiscModesCount = 8;
static char *MiscModes[] = {
"ns", "nr", "ts", "pm", "oi", "mi", "fr", "so"
};
std::vector<std::string> Vectorize( int count, ... ) {
std::vector<std::string> result;
va_list vl;
va_start( vl, count );
for ( int i = 0; i < count; ++i ) {
char *buffer = va_arg( vl, char * );
result.push_back( buffer );
}
va_end( vl );
return result;
}
void InitializeModeCompatibilityMap() {
ModeCompatibilityMap["ar"] = Vectorize( 1, "rv" );
ModeCompatibilityMap["tr"] = Vectorize( 2, "dm", "rv" );
ModeCompatibilityMap["mr"] = Vectorize( 8, "dm", "rv", "sh", "aa", "ai", "as", "ro", "mo" );
ModeCompatibilityMap["lm"] = Vectorize( 18, "dm", "rv", "mm", "du", "sh", "aa", "ai", "as", "id", "em", "np", "sc", "om", "nt", "nm", "nb", "ro", "mo" );
ModeCompatibilityMap["rd"] = Vectorize( 9, "dm", "rv", "mm", "sh", "aa", "ai", "as", "ro", "mo" );
ModeCompatibilityMap["vr"] = Vectorize( 9, "dm", "rv", "mm", "sh", "aa", "ai", "as", "ro", "mo" );
ModeCompatibilityMap["el"] = Vectorize( 18, "dm", "rv", "mm", "du", "sh", "aa", "ai", "as", "id", "em", "np", "sc", "om", "nt", "nm", "nb", "ro", "mo" );
ModeCompatibilityMap["sd"] = Vectorize( 9, "dm", "rv", "mm", "sh", "aa", "ai", "as", "ro", "mo" );
ModeCompatibilityMap["cm"] = Vectorize( 19, "dm", "rv", "mm", "du", "sh", "aa", "ai", "as", "id", "em", "np", "sc", "om", "nt", "nm", "nb", "ro", "mo", "sp" );
ModeCompatibilityMap["cd"] = Vectorize( 9, "dm", "rv", "mm", "sh", "aa", "ai", "as", "ro", "mo" );
ModeCompatibilityMap["dm"] = Vectorize( 8, "rv", "mm", "sh", "aa", "ai", "as", "ro", "mo" );
ModeCompatibilityMap["rv"] = Vectorize( 2, "dm", "sh" );
ModeCompatibilityMap["mm"] = Vectorize( 2, "dm", "sh" );
ModeCompatibilityMap["sh"] = Vectorize( 3, "dm", "rv", "mm" );
ModeCompatibilityMap["aa"] = Vectorize( 3, "dm", "ai", "as" );
ModeCompatibilityMap["ai"] = Vectorize( 3, "dm", "aa", "as" );
ModeCompatibilityMap["as"] = Vectorize( 3, "dm", "aa", "ai" );
ModeCompatibilityMap["ro"] = Vectorize( 2, "dm", "mo" );
ModeCompatibilityMap["mo"] = Vectorize( 2, "dm", "ro" );
}
std::vector<std::string> Tokenize( const std::string &string ) {
std::vector<std::string> tokens;
std::string token;
std::stringstream ss( string );
while ( ss >> token ) {
tokens.push_back( token );
}
return tokens;
}
void SanitizeString( std::string &in ) {
std::transform( in.begin(), in.end(), in.begin(), tolower );
for ( size_t i = 0; i < in.size(); ++i ) {
if ( in[i] < 'a' || in[i] > 'z' ) {
in.erase( i--, 1 );
}
}
}
std::vector<std::string> SplitString( const std::string &in, int count ) {
std::vector<std::string> result;
if ( in.length() % count != 0 ) {
return result;
}
for ( std::string::const_iterator i = in.begin(); i != in.end(); i += count ) {
result.push_back( std::string( i, i + count ) );
}
return result;
}
bool IsPrimaryGameMode( const std::string &in ) {
for ( int i = 0; i < PrimaryModesCount; ++i ) {
if ( strcmp( PrimaryModes[i], in.c_str() ) == 0 ) {
return true;
}
}
return false;
}
bool IsSecondaryGameMode( const std::string &in ) {
for ( int i = 0; i < SecondaryModesCounts; ++i ) {
if ( strcmp( SecondaryModes[i], in.c_str() ) == 0 ) {
return true;
}
}
return false;
}
bool IsMiscGameMode( const std::string &in ) {
for ( int i = 0; i < MiscModesCount; ++i ) {
if ( strcmp( MiscModes[i], in.c_str() ) == 0 ) {
return true;
}
}
return false;
}
bool IsValidGameMode( std::string in, std::string &out ) {
SanitizeString( in );
if ( in.length() == 0 || in.length() % 2 != 0 ) {
return false;
}
std::vector<std::string> modes = SplitString( in, 2 );
bool primaryModeSet = false;
for ( size_t i = 0; i < modes.size(); ++i ) {
if ( IsPrimaryGameMode( modes[i] ) || IsSecondaryGameMode( modes[i] ) ) {
if ( IsPrimaryGameMode( modes[i] ) ) {
if ( primaryModeSet ) {
return false;
}
primaryModeSet = true;
}
if ( ModeCompatibilityMap.count( modes[i] ) > 0 ) {
std::vector<std::string> badModes = ModeCompatibilityMap[modes[i]];
for ( size_t j = 0; j < badModes.size(); ++j ) {
for ( size_t k = 0; k < modes.size(); ++k ) {
if ( badModes[j] == modes[k] ) {
return false;
}
}
}
}
} else if ( !IsMiscGameMode( modes[i] ) ) {
return false;
}
}
out = in;
return true;
}
std::string ExtractGameMode( const std::string &gameName ) {
std::vector<std::string> tokens = Tokenize( gameName );
std::string gameMode;
for ( size_t i = 0; i < tokens.size(); ++i ) {
if ( IsValidGameMode( tokens[i], gameMode ) ) {
return gameMode;
}
}
return "";
}
int main( int argc, char *argv[] ) {
InitializeModeCompatibilityMap();
std::string gameName = "DotA v6.60 -RDEM USA/CA LC";
std::string gameMode = ExtractGameMode( gameName );
std::cout << "Name: " << gameName << std::endl;
std::cout << "Mode: " << gameMode << std::endl;
return 0;
}
:
: DotA v6.60 -RDEM USA/CA LC
: rdem
- , , .
.