Drawing sprites in the right place is not too difficult. Projection Formula:
screen_x = sprite_x - sprite_y
screen_y = (sprite_x + sprite_y) / 2 + sprite_z
sprite_x sprite_y - ( ). - , , 32x16 ( 32x32), 5 , .. 1/32 .
- , . OpenGL , z-, . GDI, DirectX .., . Transport Tycoon . , - . - masm. TT . , Mac ( PS1 dev, 6 ).
P.S. , . Ferrari, Mac, , .