Adobe Director has a viewport that is updated while my application is running. For example, if I have a game application and I look at an instance of a ball object, I can see all its values (speed, height, state variables, etc.) in real time as the application starts. I can also add any other object to the window and expand it into variables without stopping execution.
Is there a way in Visual Studio (I am in 2008), in C #, to have the Debug> Clock window updated while my application is running? In other words, I want to monitor the various variables of this object while the application is running, and not to freeze everything and check the state of things at a certain point in time.
If this is not possible, is there a way to observe the values of arbitrary objects (without hard coding). For example, for a tank object, we would have position, orientation, speed, etc. Suppose dozens of different types of game objects have a dozen or so values. These values change 60 times per second.
The goal is to select a game object to “view” at run time, and then expand it into a hierarchy of variables (just like an observer panel). Again, this tool does not know about objects in advance, so it cannot be hard-coded for certain objects.
Thanks in advance!
Adam
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