Using Flex 3, I would like to take a snapshot of the image, for example:
var logoSnapshot:ImageSnapshot = ImageSnapshot.captureImage(logoContainer);
and turn it into something that the Image class can use. I see that there is a property called "data" that contains a byte array, so I guess my question is: how to take an image to be stored as byteArray and convert it to something that the Image class can display? / P>
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