Is it possible to create fully managed Bitmap object code? I understand that a Bitmap object is a wrapper around a GDI object, which is unmanaged code.
I am interested in doing this (hopefully), increasing productivity when working with thousands of images.
There has never been a problem with a Bitmap object.
The traditional thinking is that unmanaged code is slightly faster than managed code, so it is strange that you perceive the increase in productivity in the opposite direction ...
Paint.NET, , :(. , . : http://code.google.com/p/paint-mono/, ,
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