How can I play the same sound more than once at any given time, when many other sounds are happening at the same time? Right now I have a clip game, but it will not overlap with itself. (I hear one bullet fire, the sound ends, then it plays again). I am writing a game with a fast bullet shooting system, but I cannot get the sound to work well. It just doesn't sound “right” to hear only one bullet shot every half second, when you show 20+ on the screen every second.
Any help? Pointers ?: D
source
share