I added the openAL framework to my application and I use the sound engine which is in the CrashLanding demo. It works great on a simulator, but when I create it for my device, I get errors. It looks like no frames have been added. I tried: restart xcode; remove the framework and add it again; target cleaning; restart the computer. It still works on the simulator, but the device settings are not even compiled. Does anyone have any other ideas, or am I doing something wrong?
Here's a more specific error, now 17:
"_ alSourcePlay" referenced by:
SoundEngineEffect :: PlaybackProc (void *) in SoundEngine.o
SoundEngineEffect :: Start () in SoundEngine.o
In addition, CrashLanding works great on my device.
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