You can create a structure:
public struct MyGuid
{
public int Data1;
public short Data2;
public short Data3;
public byte[] Data4;
public MyGuid(Guid g)
{
byte[] gBytes = g.ToByteArray();
Data1 = BitConverter.ToInt32(gBytes, 0);
Data2 = BitConverter.ToInt16(gBytes, 4);
Data3 = BitConverter.ToInt16(gBytes, 6);
Data4 = new Byte[8];
Buffer.BlockCopy(gBytes, 8, Data4, 0, 8);
}
public Guid ToGuid()
{
return new Guid(Data1, Data2, Data3, Data4);
}
}
Now, if you want to change Guid:
Guid g = GetGuidFromSomewhere();
MyGuid mg = new MyGuid(g);
mg.Data1 &= 0x7FFFFFFF;
g = mg.ToGuid();
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